The third and final game for my ARTG 170 class was a wonderful production experience. Myself along with the other artists intended the game to have a low poly PS2 styled 3D game which is exactly what it ended up becoming. I was in charge of creating assets for one of the rooms in the game. I 3D modeled and textured all of them using Blender. They were later implemented in Godot by our game's programmer. As well as this, I recorded a majority of the sound effects used in the game. 
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